![]() NOTE: My look at MagicaVoxel is based on the latest version of this program. That is why you're here- to see what I think about MagicaVoxel and if it is something you should consider if you want to make your own 3D assets and such with this program. While I can't help usher in a generation that uses this program besides any other, what I CAN do is offer my commentary on MagicaVoxel. Not many resources online are offered on MagicaVoxel. Some developers and artists are even using MagicaVoxel to design voxel models without feeling the need to buy a license to be able to take part in commercial gaming projects or being able to properly sell your voxel assets. It certainly has garnered great attention as being a free alternative to Qubicle. of the actual light through code.Besides Qubicle Constructor, MagicaVoxel is a competent voxel modeling program. Of course you can also add an actual Light Object that has similar bright color value and strategically place it in the center of your light model so you can further control the range, intensity, etc. This will provide you different versions of the light material which you can enable/disable through script to give the illusion of turning on/off a light bulb. Step 3: In the Light controller script you wrote, specify the target material with the brightest Emission color value that represents your turned-on light. Step #2: I search the model in the Project window and expand it to find the default and related Emissive material that came with it and set its color value to a less saturated version or less brighter/intense number. Then I go to the Project window for that material file and manually set the color value to a brighter / more intense one in the same color shade. Step #1: I begin by using Voxel Importer's built-in "Save" material feature to produce the second material that I will use as the bright color for the light. Not sure if this is the proper way or not but I've learned to use two separate Materials for Emission colors if I plan to control them through a script like turning lights on and off. and also for reference purposes in case I forget what I did later on, I would like to share here the technique that worked for me in controlling lights on an object. I've accidentally checked Lightmap Static under Mesh Renderer component which I really do not want.īecause of how thankful I am on how fast the developer answers questions and cares for this product. has big change with Unity update, so always check the Unity document.įigured out my problem. This is a Unity update, so you need to check the Unity documentation.Įspecially light map etc. There is a change in the update of Unity.įor example, it is impossible to set the Emission color unless you enable Emission checking. The video is created in the state of Unity 5.4.0, etc. Uncheck this if you want to set the material by Unity yourself.
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